Dungeon Resources

A 20 minute monster recruitment card game for 2–4 players

Every dungeon needs a good staff of monsters.
Finding monsters is easy.
Getting them to work together is the problem.
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Review an applicant. (Tap it)

You are the head of Dungeon Resources

The Dungeon Master said, "staff my dungeon!"

So, you better get busy but beware! Some monsters may seem powerful but they may not play well with the other residents of your grimy halls.

Have fun juggling everyone's preferences, and DON'T muck it up!

Review an applicant. (Click it)

Another recruit. Another difficult decision.

On your turn, you'll choose a mystery applicant from the pile, or pick any monster eagerly waiting for a call back in the discard area.

You only have seven spots available. A powerful recruit might clash with the team. A tiny Pest might become indispensable. The monster someone else passed over could be exactly who you need.

When the discard area reaches ten cards, finish the round and hiring closes. Reveal your staff and score their power, teamwork, and rivalries.

The strongest dungeon wins.

How To Play

2–4 players · Seven monsters each · Highest score wins

Set up

  1. Set aside the instruction, reference, and information cards. Shuffle the 55 creature cards.
  2. Deal seven creature cards to each player. Keep your hand secret.
  3. Place the remaining creatures face down as the recruitment deck.
  4. Leave room for a shared face-up discard area. It starts empty.
  5. Give each player a reference card. Choose your starting player; the printed instructions suggest the orneriest player. Play proceeds clockwise.

On your turn

Recruit: take the top card of the recruitment deck or any one card from the face-up discard area, if available.

Release: discard one card face up. You may release the monster you just recruited. End your turn with seven cards.

Keep every discarded card visible. Creature interactions apply during final scoring, not as actions during your turn.

Hiring closes

When a discard brings the shared discard area to ten cards, finish the round so that all players have an equal number of turns then the game ends. Reveal and score your hands.


Score your staff

Total score = base power + bonuses − penalties

For each of your seven monsters, start with its base power and apply its printed interaction once.

Then add the seven scores together. Check every condition against your own final staff.

Highest total wins. Tied players share victory.

Where to get Dungeon Resources

The first edition of Dungeon Resources is at the printer!

I’m planning to bring the first copies to the Morrison Academy Christmas Bazaar in Taichung on December 14, where they’ll be available at a special bazaar price. I’ll announce the price here closer to the event.

Ordering from Taiwan? I’ll offer shipping within Taiwan. Check back here for ordering details.

Outside Taiwan? I’m still working out international shipping.

In the meantime, I’m preparing a low-cost print-at-home edition designed for home printers. It’ll be available right here on the site soon.

Follow my social accounts or sign up for the newsletter for updates.

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December 14th • 9:00 - 13:00

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